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❕ According to me, the DM. Subject to change after rigorous playtesting or at my whim.
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Character Building
Option 1
- To roll for stats, roll 4d6 and drop the lowest (Rerolling ones.) If you are not happy with the results, you may instead use any of the three following arrays:
- 15/14/13/12/10/8
- 16/13/13/12/10/7
- 17/13/12/11/10/7
Races
- You may choose different stat bonuses and languages for your character with sufficient backstory reasons.
- You may combine two races to create a hybrid, working with the DM to decide on traits.
- The ‣ and ‣ races are allowed, among others with DM approval
- Dragonborn are not native to any system in Veiled Stellate, please ask if you’d like to play one!
Classes
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The Class Features Variant UA is allowed and encouraged. Other UA is subject to approval by the DM.
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Classes and Subclasses from the Tal'Dorei Campaign Setting and Crystal Tiefling supplement are allowed.
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The Blood Hunter is allowed.
Fighter
Monks
- If you use stunning strike more than once on a single turn, any time after the first costs 2 ki points instead of 1.
Ranger
- You may use Intelligence instead of Wisdom. If you do, you can use Intelligence (perception) instead of Wisdom (perception).
Warlock
- Your patron expanded spells are always known by you.
- Pact of the Blade provides proficiency in medium armor and shields.
Personality and Background
- You are encouraged to create your own custom background if none of the available options suit your character (especially skill proficiencies). Work with the DM to decide on a feature.
Equipment
- You may dual wield a rapier and a dagger, provided you're proficient with both.
Inspiration (DM advantage, not bard)
- Inspiration allows you to reroll an ability check, attack roll, or saving throw before learning the outcome of said roll, instead of granting advantage.